Post by Zabasaz on Mar 10, 2004 18:52:00 GMT -5
[glow=red,2,300]-You activate a console in the mainhall of the Psychic Enclave, and discover a large description. You press an electronic screen button that says "Ranks" and the following displays.-[/glow]
::In the Enclave, there are three ranks (plus a fourth one that is specially selected) that must be advanced through.::
Psychic Student: Students are brought to the academy by seekers, and trained by the seeker who is now a master. Students are to be trained for as long s it takes to make them elligable seekers.
-Requirements to advance: Finish training.-
Psychic Seeker: The job of a Seeker is to find their own students so they can be a master. They are finally permitted to leave the academy in their search, and told to look carefully and make sure no non-psychics find their way into the academy.
-Requirements to advance: Find student(s) and have them agree to be your student(s).-
Psychic Master: Masters trained students to become seekers, and are allowed to take on up to twenty students at a time (though it is a rare event to take on more than one.) Masters also achieve knowledge of their class if not already disclosed, and use this knowledge for their further work. (See Classes section.)
-Requirements to advance: Masters must have trained a student before they are permitted to do their classified work.-
Psychic Chancellor: There is only one Chancellor, who's primary concern is going ons in the academy. The academy is run on a dictatorship, therefore the power primarily goes to the Chancellor. The Chancellor is heavily relied on. To become one, you must be selected in a special way that is unpredictable.
[glow=red,2,300]-You accidently elbow the"Classes" button.-[/glow]
Classes are what kind of job a master has after training their first student, unless they decide to train more. There are four classes.
Guardians: Most psychics become guardians, who keep the law and peace inside and outside the Enclave. They settle disputs and make sure training sessions go along safely.
Advisor/Counselor: Counselors are whom students and Seekers comes to for advice when their master is unavailable, or otherwise. They also help discuss matters of the Academy with the Chancellor.
Researchers: Researchers often excavate the ruins of former Psychic structures, or take care of really anything else in the Academy.
Destined Psychics Rarely, Psychics have a different unusual class. They are destined to, rather than train students or perform their class duties, journey and find their purpose, or help humanity to understand their kind. These psychics are treated differently than others, with more respect or power.
[glow=red,2,300]-You get bored with this section and press the "Academy Information" button.-[/glow]
The Psychic Enclave was erected hundreds of years ago, with a primary objective of housing psychics and training them to control their abilities. The founder, Zane Volgarius, knew the life of being shunned and hated by outsiders. With much effort, the academy was created and has been a success.
Outsiders are unable to see the Enclave, since it is merely fabled and is hidden deep within the swamps. Special amulets, worn by all members of the Enclave, are used to make the academy visible. Not only do they serve this purpose, but they also help to keep order outside the academy, since they indicate who is in the academy without letting out an identity. It is forbidden to tell an outsider the point of your amulet, for if it fell in the wrong hands certain chaos could emit. Even if a aimless wanderer stumbled to the invisible academy, without being positive the academy is there they'd be unable to actually feel and enter it. From the inside, even without the amulet the academy is visible.
[glow=red,2,300]-You can tell the rest of the history is useless knowledge, so you move on to "Academy Requirements."-[/glow]
Requirements go without saying that only psychics can attend or live in the academy. Also, there aree items needed to attend for each class. For example, all psychic require an Enclave Amulet. Masters who HAVE trained students wear Academy Robes, while seekers to Master's that haven't trained students wear a suit that depends on their class. Sometimes psychics where scarfs when outdoors searching for students, so it is difficult for an amulet to be stolen. Students are free-willed and may do as they pleased, but the "rules" are more like guidelines in the academy. The rules are as follows:
1: No one may leave the academy premises without permission or special exception.
2: Food and drink may be acquired and consumed at all times, even at night. However, alcohol cannot be consumed on full training days or during training times. Night time, evening, or very early morning alright but strongly recommended to be avoided.
3: Academy students are strongly recommended to sleep at night, although staying up is not against the rules. However, it is very important to have rest.
4: Visiting other people's rooms is permitted at all times, if allowed by the room dweller. Restricted halls and certain occupied training rooms are no access, and council rooms, master rooms, and the Chancellor's hall/workspace are restricted. Students may only visit their own masters or any advisors if they wish to speak. or anything else of importance.
5: Respect, all psychics MUST respect others without any exceptions. Mild hinting disrespect is permitted, but we want the environment of the academy clean.
6: The waterfall and gardens are open at all times, and supervised at day hours. Do not venture far out of these locations, or else your free visiting rights will be taken away.
7: The most important rule is to avoid conversing with passer by's, or letting them know you even exist. We do not want the location of the Enclave lost to unworthy minds. We strongly recommend you read the drills manual on this console or in your room.
[glow=red,2,300]-Apparently you just learned some things. However, you wish to check the drill manual. Apon pressing the button, unfortunately the console refuses. Something is damaged, so you figure it will be fixed later.-[/glow]
#nosmileys#nosmileys#nosmileys
::In the Enclave, there are three ranks (plus a fourth one that is specially selected) that must be advanced through.::
Psychic Student: Students are brought to the academy by seekers, and trained by the seeker who is now a master. Students are to be trained for as long s it takes to make them elligable seekers.
-Requirements to advance: Finish training.-
Psychic Seeker: The job of a Seeker is to find their own students so they can be a master. They are finally permitted to leave the academy in their search, and told to look carefully and make sure no non-psychics find their way into the academy.
-Requirements to advance: Find student(s) and have them agree to be your student(s).-
Psychic Master: Masters trained students to become seekers, and are allowed to take on up to twenty students at a time (though it is a rare event to take on more than one.) Masters also achieve knowledge of their class if not already disclosed, and use this knowledge for their further work. (See Classes section.)
-Requirements to advance: Masters must have trained a student before they are permitted to do their classified work.-
Psychic Chancellor: There is only one Chancellor, who's primary concern is going ons in the academy. The academy is run on a dictatorship, therefore the power primarily goes to the Chancellor. The Chancellor is heavily relied on. To become one, you must be selected in a special way that is unpredictable.
[glow=red,2,300]-You accidently elbow the"Classes" button.-[/glow]
Classes are what kind of job a master has after training their first student, unless they decide to train more. There are four classes.
Guardians: Most psychics become guardians, who keep the law and peace inside and outside the Enclave. They settle disputs and make sure training sessions go along safely.
Advisor/Counselor: Counselors are whom students and Seekers comes to for advice when their master is unavailable, or otherwise. They also help discuss matters of the Academy with the Chancellor.
Researchers: Researchers often excavate the ruins of former Psychic structures, or take care of really anything else in the Academy.
Destined Psychics Rarely, Psychics have a different unusual class. They are destined to, rather than train students or perform their class duties, journey and find their purpose, or help humanity to understand their kind. These psychics are treated differently than others, with more respect or power.
[glow=red,2,300]-You get bored with this section and press the "Academy Information" button.-[/glow]
The Psychic Enclave was erected hundreds of years ago, with a primary objective of housing psychics and training them to control their abilities. The founder, Zane Volgarius, knew the life of being shunned and hated by outsiders. With much effort, the academy was created and has been a success.
Outsiders are unable to see the Enclave, since it is merely fabled and is hidden deep within the swamps. Special amulets, worn by all members of the Enclave, are used to make the academy visible. Not only do they serve this purpose, but they also help to keep order outside the academy, since they indicate who is in the academy without letting out an identity. It is forbidden to tell an outsider the point of your amulet, for if it fell in the wrong hands certain chaos could emit. Even if a aimless wanderer stumbled to the invisible academy, without being positive the academy is there they'd be unable to actually feel and enter it. From the inside, even without the amulet the academy is visible.
[glow=red,2,300]-You can tell the rest of the history is useless knowledge, so you move on to "Academy Requirements."-[/glow]
Requirements go without saying that only psychics can attend or live in the academy. Also, there aree items needed to attend for each class. For example, all psychic require an Enclave Amulet. Masters who HAVE trained students wear Academy Robes, while seekers to Master's that haven't trained students wear a suit that depends on their class. Sometimes psychics where scarfs when outdoors searching for students, so it is difficult for an amulet to be stolen. Students are free-willed and may do as they pleased, but the "rules" are more like guidelines in the academy. The rules are as follows:
1: No one may leave the academy premises without permission or special exception.
2: Food and drink may be acquired and consumed at all times, even at night. However, alcohol cannot be consumed on full training days or during training times. Night time, evening, or very early morning alright but strongly recommended to be avoided.
3: Academy students are strongly recommended to sleep at night, although staying up is not against the rules. However, it is very important to have rest.
4: Visiting other people's rooms is permitted at all times, if allowed by the room dweller. Restricted halls and certain occupied training rooms are no access, and council rooms, master rooms, and the Chancellor's hall/workspace are restricted. Students may only visit their own masters or any advisors if they wish to speak. or anything else of importance.
5: Respect, all psychics MUST respect others without any exceptions. Mild hinting disrespect is permitted, but we want the environment of the academy clean.
6: The waterfall and gardens are open at all times, and supervised at day hours. Do not venture far out of these locations, or else your free visiting rights will be taken away.
7: The most important rule is to avoid conversing with passer by's, or letting them know you even exist. We do not want the location of the Enclave lost to unworthy minds. We strongly recommend you read the drills manual on this console or in your room.
[glow=red,2,300]-Apparently you just learned some things. However, you wish to check the drill manual. Apon pressing the button, unfortunately the console refuses. Something is damaged, so you figure it will be fixed later.-[/glow]
#nosmileys#nosmileys#nosmileys